With proper micro, they can shoot and run, or hide on a cliff nearby if possible. Reaper - With their bonus vs light units, Reapers deal 18 damage per attack vs Zealots from range.
This only works as long as Zealots don't research the charge ability though.Ģ. Not to mention, with their incredible mobility and good micro, they can kite zealots (hit and run). With the Infernal Pre-Lighter upgrade, this goes up to 24 damage per attack, and then they really dominate Zealots. They do 14 damage (in an area) to light units.
Hellion - Easily the best early counter against Zealots. With that said, let's get started with this guide!ġ. My point is, adapt this information to your game depending on the situation, you can't always produce the best unit counter in time, so sometimes you'll have to go for 2nd or 3rd best. For example, if I say that Vikings are the best unit counter against the Colossus, don't go teching for Vikings if you haven't even started building a Starport as your opponent shows up with a couple of Colossi, you won't have time for that, produce marauders and siege tanks instead. So you must adapt depending on the situation in-game. Please keep in mind that this is a general terran unit strategy guide, it is based on pure unit statistics and my own experience. In this guide I will give detailed information for Terran players to counter every Starcraft 2 Protoss units. In Starcraft 2, there is a "best counter" for every unit. Starcraft 2 Terran's Best Counters vs Protoss Units